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holy moly, this game is so well thought out. i'm surprised how much was put together in the short time frame, and the main menu being interactable was an awesome surprise. the artwork, SFX, and voice acting was amazing too, and i loved the little distractions embedded throughout the game. i really loved the narrative direction, i wish we could see more of it-- for example, the background got bloodier and the game got more ominous so i thought my character would be affected as well--but this game is super amazing given how little time we had. there are so many ways to expand this game-- if more levels were to be created, i can imagine colors swapping positions to make it harder. great work team!! 

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Whoa—what a comment! 😄 I'm so glad people are enjoying the Main Menu—it really means a lot!

You might be surprised to know that nearly 80% of the artwork was created in the final 22 hours of the jam. But noone would never guess it looking at the final result!

Our audio team worked hand-in-hand with our narrative designer, and their tight collaboration made everything feel cohesive and rich. 

I completely agree—adding VFX overlays and more dynamic character progression would definitely elevate the experience.
Sadly, the color swapping distraction caused a cascade of bugs and didn’t make it into the final build. 

Seriously, thank you so much for your incredible comment and thoughtful feedback!

Thanks for the ideas! I'll make sure to implement them soon