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(+1)

Really interesting concept! A suggestion to fix one of the main visualisation issues others have mentioned could be that you have a coloured or greyed version of the player character where the player is going to land, which appears when they're close to a wall. Otherwise the puzzles are very thoughtful and engaging!

(+1)

thank you! i like your suggestion of a greyed out version of your character but honestly the way I implemented it (i.e a bunch of spaghetti code) would make something like this very difficult. If i ever plan on revisiting this concept and expanding this game I'll definitely try implement this.