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Thank you so much! I wasn't sure if the concept would work out, so I'm really happy you liked the concept (even though the execution of it was far from perfect).

I completely agree on the sound design. The cubes you collect are supposed to represent glitchy audio in the recording, so I tried to capture that in the sound design. Unfortunately I didn't have much time to put into sound design for this jam, so most of the sounds were just edited versions of pink noise.

And thank you for the feedback on the player experience and difficulty! I wanted to include some more difficult jumps that required turning projectors on/off mid-air, to see how far I could push the core concept, but I think more needs to be done to the game to make those types of jumps feel more fair. I ran out of time to add a jump buffer or coyote time to the 2D platforming, which I think would make that part of the game feel a lot better. If I ever expand on this game, I could add a rewind system, which would remove the frustration of manually resetting the level after a failed jump, while also being very thematically fitting. I could also add a way to slow down time in the 2D world, which would reduce the difficulty of the platforming, while giving the 3D character more time to turn projectors on/off.

Thanks again for playing, and for the great feedback!

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Btw, now we are talking about it, I could also see this being a nice 2-player co-op concept. With 2 people it can help in both puzzle mechanics and player execution.

Oh and one more other feedback is that I think even though you color-coded the projectors, they were still really hard to differentiate (the color are not bright and not immediately obvious), so I spent a lot of time at first trying to turn on and off the different projectors just to remember the layout, and it took me until the end before I can kinda remember which one turns on what.

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That's a great idea for 2-player co-op! That makes me want to continue working on this project, to see how it will feel with co-op. I think that will open up so many cool possibilities for puzzle design.

Also, I completely agree that the colors aren't very distinct. By the time I realized how the colors looked in game, it was too late to fix the color on each asset. If I decide to update this game, this will definitely be the first fix (alongside adding co-op?)