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Super creative idea, felt really satisfying to play although the early game is brutal! Being able to jump over the enemies was a nice touch that made it feel like I wasn't completely boned if I didn't manage to get a windmill on time and in the right spot, but it still seems a little punishing since even if I pull off a dodge I can get caught by a stray enemy that I'd already dodged in the last loop. Still, super impressive how much mileage you got out of such minimal elements, really great work.