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This is absolutely nuts and a really fun tower defense game. The core innovative idea is the radial approach to wizard placement, which creates some fun trade-offs: do you place wizards at the periphery to get enemies early, but risk letting them through, or place them closer to the base. There's some nice design for a jam game, with different enemies - I loathe the frog and its ability to escape my notice, a coin collection system and base health. So many ways you could scale this - but at the end of the day the core design works well and is fun to play and amass a wizard army. For constructive feedback, I'd say that scaling the game is an important design consideration. Enemies scale in difficulty, but the player's strategy stays the same throughout. Elements such as more expensive wizards with better abilities, upgrades or new challenges could add an additional dimension to the game. Great work! 

Thanks so much for playing my game and for giving such detailed feedback! Completely agree with you about scaling and it’s something I will consider if I work on this game more. The fact that everyone (me included) shares equal hatred towards the frog makes me so content for some reason hahaha.