Thanks for the review!
Yeah not being able to see the bulb guide was definitely an oversight.
We had a lot of complex ideas for bulbs/items when we started but as we developed the concept and played it we realized that it was really difficult to convey the mechanics without overwhelming the player.
Speed modifiers, mult modifiers based on bulb counts, and non bulb items were all on the chopping block.
I think given some more time we could have fleshed out the UI a little more and included some more advanced mechanics.