Nice concept! The setting is really charming, and I had a good laugh while talking to the frog.
A few comments:
-
There are some conflicts with the E button. For instance, sometimes I wanted to toss an ingredient into the cauldron, but I kept ending up talking to the frog (which, to be fair, made them even more annoying — and probably adds depth to the character!).
-
It took me a while to figure out how to throw ingredients into the cauldron. I kept tossing objects near it instead. Maybe widening the trigger collider a bit, and preventing objects from getting too close to it, could have helped?
-
It may be more convenient if the E and Space buttons did the same action. I kept pressing E hoping it would advance the dialogue.
-
I didn’t fully understand how the recipe failure works. Sometimes, even adding just one ingredient would trigger a fail state (I was expecting to be able to compensate by adding more ingredients). At one point, I combined two ingredients that matched the recipe requirements, but it didn’t register as a success. I had to add the Demonic Eye (0/0/0) to complete the potion, though I didn’t understand why that was necessary.
That said, great job! I found the experience really fun overall.