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Really good puzzle game that does a fantastic job teaching the concept of loops. There's so much attention to detail in how it's set up, from the pacing of puzzles to QOL features like being able to anchor wires in multiple places on the grid to keep things readable, it's really clear that a lot of care went into making the player's experience really smooth.

Art is lovely, with a really tightly defined style that matches the tone. SFX are a standout too, with lovely clicks and snaps as you configure your nodes and connections.

I'd love more puzzles, and some kind of measure for least nodes used/least computations could be really cool! A few more difficult puzzles could be nice too :)

There's a lot of really charming touches here - I particularly love that the final node in the chain is set up perfectly to drop the number straight into the slot, and that the numbers in the main menu can also be thrown about for no reason other than that it's fun :)