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(+1)

It looks stylish and promising, but after 10 seconds the FPS sagged a lot. If you had provided an additional build for Windows (not just web), it probably wouldn't have lagged there.

Thanks for the feedback!
Yeah, I'll consider adding separate windows build in the future!
The problem is that the thread gets more segments (get more "realistic" basically) and web build works in single thread which most likely causes these problems