Hey thanks for the feedback! Get where you're coming from with the loop drawing not matching the damage areas. We had issues coding up a solution that ran well and was balanced for full loops so went with the simple circles you see in game. I like the suggestion of bombs/loop deterents, certainly consider that if we revisit this project - 2 days wasn't enough time! On the dev team we've all had to rest our wrists since playtesting, so not alone :)