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not a skill issue! 1) we definitely tuned the points you need for upgrades waaaaaay too high (like orders of magnitudes too high) because we ran out of time to playtest, and 2) i made the asteroid hitboxes smaller because i thought "oh, i want these to be lenient so the player doesn't bump into them", not realising that they should have a separate hurtbox for projectiles! thanks for playing :)