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fiddled around with zoom and it got almost playable, played practice, awesome original concepts, played few planets really enjoyed.
one advice, i made gravity game myself before, real gravity formula doesn't feel good f/d^2. where f is some force multiplier, can be masses or just arbitrary and d is distance, try this f/d^x and play with x until it feels more enjoyable. or you can use completely different formula.

Yeah sorry I noticed the scaling issue after the deadline, but I posted a fixed version at starlooponline.com if you wanted to try there!