Absolutely loved this game! 🍄
I played Mycelium Mayhem and was genuinely impressed by how original and thoughtfully designed it is. The game’s visuals are excellent, not only are they adorable and polished, but the art direction really fits the vibe: fun, lighthearted, and yet surprisingly strategic. The characters, animations, and environments all have a unique charm that makes you want to keep playing.
What stood out to me the most, though, was the looping ability system. The way you organize your actions into an 8-step cycle adds a super interesting tactical layer. You get to choose where each ability is placed in the loop, and that completely changes how your character behaves. For example, placing a dash on step 1 and an attack on step 2 means your character will dash forward and immediately strike, and then repeat that pattern in every loop.
Even better, you can see the sequence of actions of your enemies, which adds another layer of strategy. It encourages you to adapt your loop, predict enemy movement, and think ahead. This shows how much the developers considered player agency and tactical planning.
This is a very well-crafted and clever little game. It’s not just cute, it’s mechanically smart and genuinely fun to play. Huge congrats to the devs! Love it!