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(+1)

I WINNED! Great submission, congratulations! The idea was great and, like Soul888 said, there is potential for a really fun game. 

My critiques would be that it was not obvious which character I was actually controlling versus a multitude of clones, and only a couple of the clones actually worked, the rest were essentially prop decorations. I would lean into one or the other; so either have all clones shooting or just have the last N clones be on screen and shooting (this limitation could make for some interesting situations for the player and for level design?).

(+1)

Thank you for your feedback! The clone mechanic was something we’ve never done before so we didn’t have time to polish it, but I definitely agree that there shouldn’t be clones lingering if they don’t do anything.

You did really well then! The clones lingering didn't break the game, which they might have done with a buggy or less robust implementation.

I hope you consider spending more time on it and bringing the idea up to a full release.

Best of luck with the ratings!