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I found hard sometimes, making the character trajectory just on the imagination (because a door is closed for example), but the idea is very cool! I think this has a great potential if you continue working on it, and get some nice graphics and improvements!
Good job :)

(+1)

The trajectories can definitely be difficult which is why I tried avoiding having any tricky timed jumps or anything that would feel a bit too fiddly (or more fiddly than it currently is at least). I'm glad you liked it overall though!