Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

About crashed my game with so many little critters running around haha. To be honest, I'm not really sure what I was doing regarding the loop? If I click and dragged, many of the instruments turned red, and it seemed like if I just placed them individually that wouldn't happen. But to be honest, I couldn't tell if the music was making a difference at all. Also I placed a bunch of basic tents the first go round, only to find I couldn't replace them with better ones later, which left me with nothing to do really, because all the lots were full. Then I restarted and added better ones and planned better, but I'm not sure what they did differently? I'm sure there was something going on, but maybe if the different tents and the music loops gave a bit more feedback to show what I was achieving by doing it one way or another. Fun aesthetic though! And I played it until my computer sounded like a jet engine and couldn't take it anymore lol

Thanks for playing!

We never actually put an upper limit on critters so would love to know how many caused it to really start struggling! 

There was a lot of spreadsheet maths going into the whole berry system but in the end we decided to have it all hidden to encourage users to play as apposed to optimise. There was also food/merch tents but we ran out of time to implement them :'(

Fair enough! Definitely had like 2000 I think, but I could be pulling that number out of nowhere, it might have been more or less. I was buying the most advanced tents for 2k each at that point I think then I had to shut it off