This was really cool! I liked how it shifted from a “standard” room-by-room puzzle to a more exploratory approach by the end. Parts of rooms that felt random at first were revealed to be critically important later. I liked the final puzzle of looping around the level to retrieve the one straggler block and access the ending sequence. I was very worried I would accidentally softlock myself (or at least lock further progression behind a lot of Z presses, if the mistake was a while back), given how many extra holes there are that aren’t meant to have blocks put in them, but either the game just telegraphed the correct blocks well enough that never happened, or I just got lucky. Either way, I had a great time with this - really impressive design work!