Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very cool idea. Having players start out weaponless and dying is a fun and creative way to introduce them to the gameplay loop. I feel like this game could really shine if some more time was put into the visual communication/UX side of things. Overall great job!

(+1)

I was worried players would think the game was bugged by not being able to retaliate right away, but I'm glad to hear the intended loop connected with you! Thank you so much for your kind words. Is there anything in particular you'd add to make the visuals & UX clearer? 

(+1)

My biggest issue with the game was that sometimes I could not see what was going on. That also was not helped by there being multiple UI elements that did not properly tell me what they were for. My suggestion would be: 

add icons for health, weapons and the shield, and implement some more visible particles/VFX from the weapons themselves and maybe some blood splatters upon hitting enemies. 

(+1)

Makes sense, I had plans for most of those, I just ran out of time in the end.  
I think I'll take another pass when the Jam is over and fix all these bits up. Thanks for the feedback. :)