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(+1)

The arts and the music is superb. The sfx is a bit lacking compared to the music, but still kinda nice overall.

I think this game is in a bit of a weird limbo in this state. There's too little to do to be an "active" game, yet it is too short of a loop to be an idle/incremental game. You have to interact with the game too often to make feel truly idle. I don't know which genre you were looking to put the game into, but I can't quite place it myself.

Yes, much to the dismay of our sound designer the game really came together late in development, so the sfx had to take a backseat while the four music tracks had way more time to be fleshed out. 

As far as genre goes it's not meant to be an idle game but an auto battler, so incremental improvement between fights are the core of the gameplay. If we keep up development the upgrades will be way more varied.

Thanks for playing!

[shen, the composer/sd for Aseelo] 

Thank u sm for the feedback! (Boutta go very technical since I believe u know what you're talking about) I agree about the lack of sound design compared to the music, 1st problem was I could see the (almost) full product only a few hours before the deadline, 2nd was the lack of visual hooks to put sounds on; also, the dnb track was the first I composed, and it comes with a lot of transients (drums and train sounds), so I probably miscalculated since everything felt off-beat when put on the scoring wagons or anything else.

Since you pointed that out tho, I'd really appreciate suggestions if anything came to your mind while playing. Thanks again!