I will say, the dialogue was entertaining. The battle system itself was alright, I liked how it showed on the walls which type is weak to which, same for effective. The art was also really nice, I love seeing 2D art in a 3D space. However, the genre fakeout wasn't much of a fakeout. It seemed liked a different type of minigame is all. The character in the fruit catch moved far too slow for it to be enjoyable to play the minigame. Overall, it's alright. The fruit ninja type minigame was fun.
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I actually planned to add more minigames. I just added another 1 2 but I still think there's too few. I also added bombs to minigames to make them more challenging. I'll let you know once I finished the rest 2 4 minigames.
Also my original idea was to just lie about the game's genre, and also trick the player into playing the wrong game.