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Interesting take on the concept. It took me a little while to realise that I had to drop people on the trolley itself and not on the lever off to the side.

Keeping timing with the trolley as it rotated was challenging and fun. I'd be interested in seeing a version of this with more mechanics around the type of object you drop and how it could impact the environment or the trolly.

I also had some problems with freezing as you say might happen in the description. Is this caused by spawning a lot of people up front into an object pool? Or some other problem?

Thanks for playing! I think the freezing has something to do with performance in Godot Web export, it was my first time trying that therefore I wasn't really sure how should I deal with the optimization.

(+1)

That's fair. It was our first time trying a web build too! Thankfully for us it seemed the main difference was shadow distance was hugely reduced compared to the download.