The idea is interesting, but it feels a bit too confusing at the moment. Most of the arms seem to do the exact same thing and running around the enemy doing quick cheap hits seems to work on every boss, it would be a lot more interesting if the arms have different attacks and speeds, and maybe a cannon arm for ranges attacks. The artwork is amazing, though.
Viewing post in A-Limb-O jam comments
You totally nailed my biggest regret: I didn’t manage to make the arms feel different enough.
As you said, they all kinda behave the same right now, so the whole “swap limbs” gimmick loses its punch. And yeah, just spamming attacks kinda works on all bosses, which wasn’t the plan.
I’m gonna add more unique arm types and give the bosses smarter, more varied behaviors in future versions. Hope that’ll bring more depth to the gameplay. Thanks for the feedback!