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The fact that you buffer my inputs to allow for a rapid corner movement even when the snake has yet to reach the turn is the type of attention to details that impress me! 

What a great take on the theme and a really solid game - total time sink. Sorta wish the level wrapped instead of "killing" the snake to totally remove the idea of penalizing the player and instead promoting going for insane lengths.

Great job!

I thought about it and would have loved to add it. Unfortunately, I did not have the time to implement the looping mechanic.