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(1 edit) (+1)

You cooked on the art with this one, honestly. The layout and formatting are instantly readable, and the pamphlet layout was a smart choice. I like the faction play, but I would have liked to see more of the colossus' inner workings revealed more plainly. For instance, are the Harbingers and the Clearsight Order on to something with their more esoteric beliefs? Also, I think a ticking clock mechanic would have been a good addition to ratchet up the tension and reward prepared/clever parties, but with enough prep time a good GM can create one anyway. Stellar work on this science fantasy entry.

I like the countdown clock idea. When writing this module I had way too much information to fit into a pamphlet so I had to cut it down. I like this adventure so much that I might expand it into a setting that I can write a bunch more adventures for.