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(+1)

Well that was something! Every single object, UI element, etc. is just so much in your face I can only guess your goal was to intentionally dial the screech to 110% :D 

I agree with tagr that it isn't very transparent what is going on gameplay-wise. It would help to make important stuff stand out and everything else be less obtrusive colorwise. But I suppose that would stand in the way of going all in with your art style.

For sure! Our guiding light was "Mayhem", and so if that's the feeling you felt in the player seat, we are proud!