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Vexopod

10
Posts
1
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A member registered Jul 31, 2023 · View creator page →

Creator of

Recent community posts

yeah the brake not bring reverse is what tripped me up

For sure! Our guiding light was "Mayhem", and so if that's the feeling you felt in the player seat, we are proud!

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Lol no Bomo! Our team talked many times about how we wish you could have contributed. If we have you on our team again in the future, we'll make sure to pick a version of Unity that runs on your computer, lol! Thank you for playing

Can you make a WebGL build? As a general rule I don't play itch games unless it's in browser, even from players I trust.

(1 edit)

Can you make a WebGL build? As a general rule I don't play itch games unless it's in browser, even from players I trust.

(1 edit)

Really good submission! Only thing I'd change is weapon upgrade costs - they are really expensive! I wanted to try a few but I wouldn't have been able to afford them until after I played through multiple rounds. The art, music. gameplay are super cohesive.

I read other comments and realized I didn't do something that gives you all the unlocks, lol

Good game. Would like more metal-y music, and a player walk cycle animation would be cool, as well as more enemy types. But overall it was solid and bug-free (minus the ones I killed, lol).

Very fun control scheme. Caught me off-guard, lol.

Messes were made. I struggled to control the arm on my trackball mouse though. That's mostly a me problem, lol.

I did have some audio glitches. Not sure what caused it. But overall fun game.

I really liked the art. I wouldn't want that to change at all.

I liked the overall game design and concept. I just wish one thing had been different: that the forklift drive speed was faster, and that the brakes were quicker to respond from the start. I soft-locked myself and almost didn't realize there was a forklift reset button. I eventually did soft-lock a level by using all my resets and getting stuck over the ledge. If the forklift had more traction on that ledge, I would have been able to recover, and from a player perspective it looked like I should have been able to recover. Overall fun game though, would play again if the forklift was faster.

the art of this game is pretty good. i am a dog person and seeing the dog cry makes me sad. 

mechanically, very solid, not buggy. the left-right control in the air could use some work, but overall pretty good.