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The way i usually used it was If enemies above 0 then defend else attack, it was a bit better than just attacking, However you are right, i just didnt have enough time to implement other phases other than attack and defend, i had more plans for like splitting, merging, spawning allies, replicating and much more, but the time limit did not help especially since we started 2 days late :3. Nonetheless, im really glad you enjoyed the gameplay and the idea! And yeah we also didnt have enough time to put a tutorial. Alot of places to improve in the game, but i think first step is to actually refine what i already have and then build on. Thank you again, i really appreciate your comments an glad you enjoyed :D

Making a game AT ALL under these conditions is a success. You've made a solid foundation to improve on. Good job once again! :)