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While I am having trouble understanding the complete game loop and why simply stacking "attacking" nodes is not optimal, I feel there's some great potential in there! Allowing player to fully build their own "defense AI" with such a branching upgrade tree looks really cool! 

At some point, a small tutorial would do wonders! But not having is completely understandable for a game jam. We also didn't find time for it. :D Never enough time!

Good job!

The way i usually used it was If enemies above 0 then defend else attack, it was a bit better than just attacking, However you are right, i just didnt have enough time to implement other phases other than attack and defend, i had more plans for like splitting, merging, spawning allies, replicating and much more, but the time limit did not help especially since we started 2 days late :3. Nonetheless, im really glad you enjoyed the gameplay and the idea! And yeah we also didnt have enough time to put a tutorial. Alot of places to improve in the game, but i think first step is to actually refine what i already have and then build on. Thank you again, i really appreciate your comments an glad you enjoyed :D

Making a game AT ALL under these conditions is a success. You've made a solid foundation to improve on. Good job once again! :)