Great idea and nice implementations! And no one has said it, so I say. It is wonderful that you made all these with web languages, not a game engine! I also wanted to do that first. But after trying for some time, I thought web dev technology is too limited for making a fun game. (Of course by that I mean I only could make text games with it, never focused on the graphic/game part of web dev). But you proved me wrong so badly! Thanks for making this wonderful game. And the track fixing sorry text was really nice, I would've been upset if it wasn't there (just too dumb to understand other people's problems). Just a question, was this really AI? Or some way to simulate it? Real AI is too heavy to for my laptop, and not only one, one for each car!
Viewing post in Training loop jam comments
It's like "reverse training" poisoning optimal solution with random values, so yeah, simulating.
Decided to go for a "feeling" of trackmaina training video over a resource-intensive re-creation, so that it runs well in the browser. Coolest surefire solution would be using actual samples from training, but that would skyrocket loading times or feels to same-ish and you can't edit tracks after that
Training against optimal trajectory in every position (instead of distance / lap times) results in same effect as now with a lot more CPU usage