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I felt like i had not much of an option to fo anything, walk aimlessly through the dungeon with no objective and "fighting" the random enemies that appeared but the actual fight was just "press a button". Its a good idea of a game but its not very polished, even for a game jam. There were no wall collisions and when you press a move button when already moving it just waste 1 move points instead of not wasting it or queueing the next movement. Also it was hard to see when to turn the camera to the sides because of the FOV and sometimes i found myself turning too early and wasting multiple points to correct it which felt bad.