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Very clever little game!  I appreciate the dual-consequence nature of getting the pickups, where you need to pick them up to stay alive but you also lose control and reaction time.  With that being said, when I read your description, I was surprised to see that the number was also supposed to be score; I didn't necessarily feel like it was a number I wanted to get as high as possible, since you lose so much control and reaction time when you're moving so quickly.  I would suggest maybe making lanes map directly to something like the ASD keys, so the player can react faster?

Good game, I think it has a lot of potential!

Thank you so much for playing and for the excellent feedback! I’m really glad the sense of speed and high reaction demand came through—balancing that while still keeping it fun was quite a challenge. With a bit more time, I think I could make it feel less punishing to the player’s reactions. Mapping lanes to the A-S-D keys is an interesting idea—I’ll definitely give that some thought!