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(1 edit) (+1)

This was really fun and reminded me a bit of when I used to make crappy music in bosca ceoil haha. I was really happy when I got to another stage and there was another beat in the background. I think some levels were hard in the aspect of being conservative with your music energy/ammo but other felt much more platform heavy and I had tons of energy at the end. Could have been intentional but I would like it more if all levels really required you to think ahead and not use too much sound.

I am not sure if it was a bug and I noticed it first at the end but even though you had no energy left you could create small notes. This would be helpful for me, I just restarted when I was out of energy.

Instead of a note dissapearing when it touches into another, maybe it should merge? When placing a note it usually moved a bit (I guess to snap to a specific size), this could make it hard to place notes next to each others if you had made a note too small before. I noticed however that if you lose a note because it dissapear the energy comes back so I guess you could just try again and again.

It would be interesting to see how the game would play out if you only had a certain amount of loops to play the notes. Like you had to plan out the map quickly and think of every “sweep” to place. Like let’s say you only had three sweeps/loops to place notes. Might be too hard :D

Here are some pictures of me being stupid! image.png image.png image.png image.png

And here is my masterpiece: image.png

(+1)

Amazing shout on that bug - I know exactly why that's happening and I just forgot to account for that. Your screenshot of the end screen cracked me up.

Good ideas on the ammo/fuel too - I did want to explore that a bit, and maybe tweak the max fuel per level but I ran out of time. Merging is also a fun idea! 

Thank you for playing and for this feedback! I'm happy you got to the end!