The environments in this are beautiful! Kudos to the art direction and level design. It was easy to get the hang of, and it felt really satisfying running ahead and dispatching enemies. One thing to consider if you decide to make a post-jam version would be adding a shorter tutorial level at the beginning, since I managed to escort the payload to the end but it still said I failed, and it wasn’t exactly clear why.
Great job to you all! This was really fun!