Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

What a cute set of animations! The whole thing felt super well-thoughtout and tightly put together. That said, it was hardcore on the memory side, which isn’t exactly my strong suit 😅.  Luckily, with the trap mechanics, I was able to memorize movement patterns, which helped a lot. And in some of the spider levels, you could spot the next turn's movement and plan accordingly. Still, those last three levels were brutal!

I’m honestly surprised how many jam games this year had such a high level of quality in both art direction and level design. And your game was definitely one of them. One suggestion I had, it’s a selfish one for people like me, would be a way to run the level without the hamster—just to count turns and test out a strategy without having to replay the whole thing up to that point. That’d be a really helpful addition.

I recorded my playthrough, and I’ll upload it when I get a chance. Unfortunately, part of it didn’t record properly because the menu didn’t load in full screen for me, but I still captured a few levels.

(+1)

Thank you so much for the kind words, that really means a lot to us!
Totally fair point about the difficulty. You're definitely not alone in struggling to remember everything.

Your suggestion about running the level without the hamster is actually really interesting – we hadn’t considered that, but it could make experimenting much easier. Definitely something we'll keep in mind if we do a post-jam update or expand on the concept.

Super excited to see your recording if you end up uploading it – even if part of it didn’t capture correctly.
Thanks again for taking the time to play and for sharing such thoughtful feedback! :)