What a cute set of animations! The whole thing felt super well-thoughtout and tightly put together. That said, it was hardcore on the memory side, which isn’t exactly my strong suit 😅. Luckily, with the trap mechanics, I was able to memorize movement patterns, which helped a lot. And in some of the spider levels, you could spot the next turn's movement and plan accordingly. Still, those last three levels were brutal!
I’m honestly surprised how many jam games this year had such a high level of quality in both art direction and level design. And your game was definitely one of them. One suggestion I had, it’s a selfish one for people like me, would be a way to run the level without the hamster—just to count turns and test out a strategy without having to replay the whole thing up to that point. That’d be a really helpful addition.
I recorded my playthrough, and I’ll upload it when I get a chance. Unfortunately, part of it didn’t record properly because the menu didn’t load in full screen for me, but I still captured a few levels.