Moving around feels very nice, and i like the fact that you don't just aim and shoot, you actually have to account for distance to some degree. I also like the returning shuriken and the catching mechanic as an alternative to parrying, although the timing seems to be more tail-heavy, very often the shuriken would be right in front of me and i would miss the catch, and other times i would press after the shuriken was already gone and i'd get it. I also like how you get upgrades every time you die as a difficulty safety net. The intro cinematic is also really well made.