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(+1)

Moving around feels very nice, and i like the fact that you don't just aim and shoot, you actually have to account for distance to some degree. I also like the returning shuriken and the catching mechanic as an alternative to parrying, although the timing seems to be more tail-heavy, very often the shuriken would be right in front of me and i would miss the catch, and other times i would press after the shuriken was already gone and i'd get it. I also like how you get upgrades every time you die as a difficulty safety net. The intro cinematic is also really well made.

Thanks for playing and the feedback! Yeah the catch mechanic was implemented and tuned before we got the animations in, so a late catch felt better back then. And after we implemented the animations, we just didn't have time to re-adjust it again ><