This took a while to familiarize, but turns satisfying real quick. One thing tho, it has a *little* bit of lag on my machine, just a little, but noticable
Thanks. Yeah, we ran into some lag in the web build too, but we only discovered it at the very end. If we do a postmortem release I’ll try optimizing the shader and maybe reducing the worm segment count in segments that are further from the tip.