Thank you very much for playing and the feedback! Yeah I was wondering if perhaps I made the game too difficult to understand because of the really non existent guidance.Wanted to make the game a true detective experience, but perhaps it came a little off...
The scenes are randomly generated so that the culprit has a course. The state of the objects he stumbled upon, and how "messy" his course appears indictate his personality, the physical order of the things in the crime scene indicates the order and through the personality ypu can infer what information is most likely to have provoked this action. (If you wanna give it a 2nd shot, this is a clue as to how to approach the crime scenes)
The car scene was perhaps ultimately a little out of place although me and the team believed it helped achieve the noir aesthetic and benefit the overall feeling of repetitivness.
Well, I ended up writing quite an essay, but all in all I'm just grateful you gave it a shot!