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The puzzle room changing mechanics are original and solid enough they could carry the game on its own - I think i would have preferred it without the shooting which felt undercooked. Other than the shooting it's good the visual style is pretty cool too

Thanks a lot for playing. You see, I wanted to make some trickier room puzzles, but due to the time running out, I had to make the game somehow a bit challenging, so the only way I could think of was adding a bit of "action," but I totally agree that it was a bit underdeveloped, both in terms of visuals and mechanics. Again, I hope you had at least a bit of fun. It would feel nice if you could share how much progression you made or how long it took to beat 😊