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(+1)

I have to say, if this is a first project, it’s taking the right steps, and is a pretty decent game, but it has many flaws.

The idea for this game is a bit generic and poorly executed. The main premise in the second room, that your controls randomly change. Why? It doesn’t add much depth and makes me confused about what you were aiming for. And, for a team of 4 people, this is a bit sad. Also, the game is short, physics are janky. I would understand if this game were made in a much shorter period.

Maybe if you guys spent more time coming up with a creative lead, improved upon artwork, then I would have probably given a higher rating.

This was indeed our first team project, so your honest critique means a lot. The shifting controls were intended to add tension and challenge the player by creating a sense of unpredictability, but we now see how it may have conflicted with the overall gameplay experience.

Given more time, we would've refined the mechanics, physics, visuals, and core hook—along with adding new levels.

Really appreciate your review, and thanks so much for playing!