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(+1)

Nice little experience.

The automatic small hop on the edges of platforms seems to be causing some issues with the character's physics, both because it serves as reverse coyote time (ie it eats the actual jump) and because it sometimes launches the character at high speeds.
I initially thought it was something regarding slopes because it's easier to trigger on those but afaict it's the hop.

(+1)

Thanks for the feedback! I haven't seen the launch at high speed issue. I'll dig into it