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Yes, the rev calculation system was a pain,  initially it was fully physics based (simulating the clutch as a angular velocity torque spring between the wheels and the engine, with proper engine power curves) but that proved to be too hard to tune for good gameplay, so the whole code was scrapped and the final one is halfway between that and something more fun and easy to adjust. But some more bugfixing is required :)

Honestly you did great well done! You can try out mine if you'd like as well it would be greatly appreciated :)