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(+1)

Really interesting, but being able to swap out the stuff you put down almost feels like cheating in a way and I am a little eager to guess a lot of people will miss this mechanic without just straight up doing this at some point, which feels a bit too vague for a game all about player controlled loops.

Just want to reiterate though, I really enjoyed my time, definitely one of my favourites, my critique is a bit more nitpicky haha

(+1)

Thanks for the thoughtful feedback! If you're swapping commands mid-execution - that’s actually not part of the intended mechanic. None of our testers tried it during development, so it slipped under the radar. With just four days to make the game, we had to let a few quirks slide. 😅

Appreciate you pointing it out - and glad you found the concept interesting!

(+1)

Ahh, that makes sense then, I see I have found a funny exploit haha.
In seriousness though, that totally makes sense, hopefully locking player control against this as a safety measure should suffice, but you could also go the alternative way and double down on something like this in this project / future projects since the turn based and real time strategy you can get out of it is a pretty fascinating concept in itself <3