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Really creative. Has some interesting level mechanics to support the basic mechanics as well. 

I ended up not finishing, stopped at the big rope switch that I had to stitch ropes from the level, and this is why, for me: usually, the fun in puzzle games are about figuring out the solution, not about the execution itself. So puzzles that flows well for me is the ones that is a bit tricky to figure out, and you can easily experiment with your possibilities. And when you actually figure it out, is not that hard to execute, because the actual fun was from the mental process and the 'aha' moment (as Mark Brown calls it haha)

That said, the big switch level was a bit too fiddly and I ended up giving up. It is really hard to stitch the ropes on the right spots, and to do it like 4 times  was kind of a pain. So my constructive feedback would be to simplify the steps to complete the levels and focus on the 'aha' moment, instead of the execution. Being a physics based puzzle also intensifies this frustration

Also, I think there is a bug because I can jump indefinitely mid-air sometimes

But again, really creative and imaginative! Hope my feedback can help the project :)