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Fabian if you didn't notice I canceled JFNS Reworked because the code was very poorly optimized and messy and also had more than 70 scenes which made it almost impossible to add advanced options and save them, that's why I had to do JFNS Refreshed. This time I focused more than anything on Optimization and appearance and surprisingly I managed to make the game better than before with only 4 scenes I have learned to use variables so now this game will be better than its predecessor.

Baldi,s Ultimate Remaster also almost Had The same fate. When i was Working on Beta 1, Turbowarp Couldnt handle The Game And refused to Save. Thankfully i found a way to optimize objects And The Game got 25% less Code And Files. Sad that JFNSR was Cancelled :(

For now, there is only JFNS: Refreshed.

:(. The Refreshed Version Doesnt hit The same.

I know :'(

Dont forgot, JFNS Ultra Deluxe is coming soon...