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I really enjoyed your game! The artistic and musical vision was strong, and the idea was super creative. I also really liked your narrative. Give poor Atlas a break! My only constructive note is that I found it really hard to think about what changes I would need to make for each failed attempt. I wonder if you could crunch the math out for the path the planet would take and show that to the user before they launch it. You obviously don't want to give the whole path away, but I imagine using an alpha gradient to reveal the initial part of the path could be great for helping the user think about where to aim.

Even without that I had fun though! I beat 10 of your levels and got stuck on the first laser level.

Thanks for your feedback!