Thanks fo the feedback, we initially aimed to be like Angry Bird and other mobile game, nice of you seeing that!
davidpanda
Creator of
Recent community posts
As someone who really enjoys metroidvanias, I’ve had a good time with the game’s challenging levels. That said, it does feel like some sections may not have gone through extensive playtesting with a wider group of players.
A few parts were a bit frustrating for me. For example, the brick background can be quite hard on the eyes—especially at high speeds, where it blurs by and creates a repetitive visual effect. Since speed is a key part of the game, this becomes more noticeable. One possible solution could be to simplify the brick texture—maybe just drawing fewer bricks to give the impression of a wall without overwhelming the player visually.. Video
Also, the camera feels very rigid, as it’s locked directly onto the player without any damping or delay. Adding a bit of camera smoothing would really help with the overall feel. I’d recommend checking out thePlatformer Toolkit by GMTK if you haven’t already—it offers some great insights on this.
I hope this feedback is helpful as you continue developing, and I’m excited to see how your future projects evolve! ^_~
Edit: Sorry, I had some harsh words before and edited it a bit to feel more pleasing.








