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Thanks for your feedback. To be honest the current version is a walk simulator in an infinite procedurally generated world (when I say infinite I mean really infinite, not like in Minecraft). I had to cut corners due to the time limit to the point where it's no longer a roguelike.  You can consider this game a prototype, a fundament to make the actual game after the jam.

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yeah thought so.... the time is tight... still very good work.