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Cyber Dome's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5343 | 2.411 | 3.286 |
| Artwork | #5853 | 2.516 | 3.429 |
| Creativity | #6704 | 2.516 | 3.429 |
| Narrative | #8285 | 1.468 | 2.000 |
| Enjoyment | #8477 | 1.677 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, the player controls a character by programming a looping sequence of commands. Enemies follow their own looping commands, creating a strategic gameplay loop where timing and foresight are key.
(Optional) What would you like to be called if GMTK features your game?
Team 6
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Comments
Great game, and lovely pixel art
I like the pixel art, but it clashes slightly with the non pixel art clouds. Eventually i got the idea but it could use a few instructions at the start to let the player know what to do, i felt quite lost. When i got it working, i did really like it.
A very challenging but stylish entry, all the music and art assets are absolutely top notch! It did take me a couple of tries to get into the swing of it and I only got 3 rounds in, but I do suck at strategy games xD A great amount of replay value for how little time you had to work on the game, great job! :D
Super fun idea, even if I did quite poorly. I've struggled a bit with controls, are descriptions mixed? As an example title says up right, but the text says it "moves target left". Am I the target, or the controls impact botch character and target?
i might have written peak music
It's peak fiction