sick game, loved how you interpreted the theme! it was cool to see how the degradation and the glitchiness ultimately affected what the level ends becoming, offering differing paths from what we were initially accustomed to at the beginning of the game! one suggestion would be maybe to have the level be separated in screens (like in celeste) with a fixed camera. this would allow players to be able to more clearly see the entire level and have a better understanding of how it is degrading per loop. the camera here follows the player, so we're only able to see bits and pieces of the level. other than that, the art and sfx really sold the feel of the era this game was supposedly made in, gave that good retro feel to it!
very fun game, had a blast! congrats on the submission!