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Really interesting concept with the soul mode. 

I think the level design was fine, especially for a game jam (in regards to your comment), can definitely see a lot of potential with this as a concept you can expand on in future.

Mechanics wise some areas that could be improved on (with the remaining jam time) could be:

- preventing the player from falling to their deaths when transitioning to the next stage

- having a visible cooldown to indicate when soul mode is usable again or how long the player might have to wait.

Fun entry & interesting concept. 🙌

(+1)

Thanks for playing my game and yeah i should have added at least a simple text for soul mode cooldown.